This game was a great surprise and I put my little touches on it.

21:06

Thursday, Sep 12, 2024

The Finals (Season 1)

UI Design

Summary

This compact endeavor involved reconstructing both the Main & Pause Menus currently used in Embark Game's first-person shooter, The Finals. The aim was to integrate novel elements and operations to help players gain a deeper comprehension of their game progression statuses.

Duration:

2 weeks, Feburary '24

Skills:

UI Design

Tools:

Adobe Photoshop

The Main Menu

The Store now emphasizes bundle rarity, providing comprehensive details about each bundle. Additional information is now available in the Contract box for users as they scroll through daily, weekly, or potential sponsor challenges. The Battle Pass has a refreshed look, designed to mirror all left-sided elements. The top bar updated with a hamburger menu, replacing the former settings gear icon that didn't lead to settings. Maximum VR-Tokens now glow golden instead of displaying a count out of 3000, updated friends' icon, and level bar. The option to quickly invite center of screen along with new order and naming plan for menu buttons. The intrusive matchmaking placement has been moved away from the top of the screen, with updated style.

The Pause Menu

The updated pause menu, both within and outside of gameplay, provides players with novel options presented in a contemporary style. The in-game pause menu, reimagined with a gradient base, prevents unintentional disruption of the player's view when the pause button is mistakenly hit. The outside game continues to maintain its prior format but with the striped backdrop eliminated.