SICKBOY

overview

SICKBOY is a battleship-style 'concept' card game centered on visually striking, tactile card interactions. At its core, the project emphasizes distinct card variants that reinforce character identity and personalization through bold, expressive design.

The game is structured around two opposing yet interconnected player curated decks: defensive SICKBOY characters and aggressive virus-based attackers. This dual-deck system creates a dynamic push-and-pull between protection and offense, where strategy is shaped not only by placement and decision-making, but also by the visual identity and role of each card. The goal was to craft an experience where color, form, and gameplay work in alignment that creates both intuitive and visually engaging experience.

role

Product Designer

tools

Adobe Photoshop

Adobe Illustrator

deliverables

Branding Guidelines

Design Files

Mock-ups

timeline

8 Days

role

Product Designer

timeline

8 Days

deliverables

Branding Guidelines

Design Files

Mock-ups

tools

Adobe Photoshop

Adobe Illustrator

Final Design

Playing Cards